![]() ![]() Sculpt Objects also have an extensive PBR Shading library for very accurate look development during the modeling or sculpting phase of a project. It also has dedicated tools for 3D Printing such as a 3D Print Supports tool and Splits & Joints tool, for separating 3D printed parts with various options for the creation of joints. It also has Models and Curves pallets that can be used to quickly bring in stored mesh objects (Kitbashing). ![]() All these features make 3DCoat one of the best 3D texturing programs on the market.ģD Sculpting: The Sculpt Workspace has a robust set of Primitives and Curves in order to create base objects, with Boolean and FFD (Freeform Deformation) Lattice functionality built-in. This means the user can work interchangeably between Voxel and Polygon (Surface Mode) sculpting, including usage of LiveClay Dynamic Tessellation, without losing the original low-poly mesh and yet have the low poly original conform to the changes made to the High-Resolution Sculpt object. Large Scale editing (using the Move, Transform or Pose tools) of the Sculpt Mesh can edit the Retopo mesh along with it, using a Toolbar Option to “Conform Retopo Mesh.” The Retopo Workspace can import low poly meshes, then a user can send a copy of it to the Sculpt Workspace, as a starting point for sculpting. The UV and Tweak Workspaces work exclusively with Paint Objects (objects that are imported into the Paint Workspace). Do you want more wear and/or metalness on the edges or extrusions? Adjust the amount in the editor and see the changes in a preview window prior to applying it to your model. It’s also integrated directly into 3DCoat’s Smart Material Editor. It allows the user to set conditions where the paint will be applied, such as “More in Convex/Concave” areas, “More in Shadows,” etc. “Conditions” Painting is a huge part of 3DCoat’s painting workflow. What is painted in 2D is updated live in the 3D viewport, while painting in the 3D viewport applies updates to the 2D canvas at the end of each stroke. When used across 2 Monitors, 3DCoat and Photoshop can feel like logical extensions of one another ensuring smooth interaction between 3D texture program and a 2D texture program.ģDCoat also has a 2D Texture Editor which can be docked anywhere within the Paint Workspace, allowing the artist to work interactively between a 3D viewport and 2D canvas. In fact, just 2 hotkey combinations (CTRL + P and CTRL + S) can send and retrieve textures between 3DCoat and Photoshop, so that both applications can seamlessly be utilized in concert with the other. PBR Texture Painting: For Texture Artists, 3DCoat has a very familiar UI layout and workflow, as well as many hotkey conventions that are shared with Photoshop. This allows the artist to paint PBR textures now (sculpt phase of a project) or later (after baking to a low-poly, UV mapped Retopo mesh). Color, Glossiness, Depth, and Metalness information is stored in each vertex rather than on a UV map. The Paint, Sculpt, and Retopo Workspaces have their own native Mesh objects, however, Sculpt (Workspace) objects do share the Paint tools in the Paint Workspace, using a Texturing paradigm known as Vertex Paint. The main Rooms are Paint Room for 3D texturing, 3D texture painting and PBR texture painting Retopo Room for Retopology and Auto-retopology UV Room for UV mapping, and UV unwrapping Sculpt Room for 3D sculpting or Digital Sculpting as well as Voxel Sculpting and Render Room for 3D rendering. Like many 3D applications, 3DCoat separates major tasks and toolsets into their own unique work environment, or Workspaces (often referred to as “Rooms”) with Workspace tabs located above the viewport. In short, 3DCoat removes the need to purchase (and learn) multiple specialty software titles, which happen to be comparatively expensive, by putting all the production-level tools in a single, affordable application.ģDCoat has a free 30 days trial which can be downloaded for the following platforms So it can be called a 3D texturing software and 3D texture painting software and 3D sculpting program and Retopology software and UV mapping software and 3D rendering software all combined. These include Sculpting, Retopology, UV Editing, PBR Texture Painting, and Rendering. Where other applications in this market segment tend to specialize in one specific task, such as Digital Sculpting or Texture Painting, 3DCoat provides High-End capability across multiple tasks in an asset creation pipeline. 3DCoat is one of the most advanced software applications for creating detailed 3D models. ![]()
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